Excel Bookstore
Search Advanced SearchView Cart   Checkout   
 Location:  Home » Bill Jelen Books » Search Inside! » Real-time Rendering  
Other Locales
  • Canada
  • U.K.
  • USA
  • Categories
    Bill Jelen Books
    Excel Books
    Excel 2007 Books
    Pivot Table Books
    VBA Books
    Charting Books
    Access Books
    Office Books
    Office Software
    Holy Macro! Books
    Vista Software
    Computers
    Related Categories
    • Search Inside!
    Special Features
    Books
    • General
    Computing & Internet
    Subjects
    Books
    • General AAS
    Programming
    PC & Video Games
    Computing & Internet
    Subjects
    • General AAS
    PC & Video Games
    Computing & Internet
    Subjects
    Books
    • Rendering & Ray Tracing
    Algorithms
    Programming
    Computing & Internet
    Subjects
    • General AAS
    Graphics & Multimedia
    Programming
    Computing & Internet
    Subjects
    • General AAS
    Graphics & Multimedia
    Software & Graphics
    Computing & Internet
    Subjects
    • General AAS
    Software & Graphics
    Computing & Internet
    Subjects
    Books
    • General AAS
    Computing & Internet
    Subjects
    Books
    • Modelling, Prototypes & Simulations
    Production, Manufacturing & Operational
    Engineering & Technology
    Science & Nature
    Subjects
    • General AAS
    Production, Manufacturing & Operational
    Engineering & Technology
    Science & Nature
    Subjects
    • General AAS
    Engineering & Technology
    Science & Nature
    Subjects
    Books
    • General AAS
    Science & Nature
    Subjects
    Books
    • General AAS
    Hobbies & Games
    Sports, Hobbies & Games
    Subjects
    Books
    • English
    Language (feature_browse-bin)
    Refinements
    Books
    • Hardcover
    Format (binding_browse-bin)
    Refinements
    Books
    • Regular Size
    Font Size (format_browse-bin)
    Refinements
    Books

    Real-time Rendering

    Real-time Rendering

    zoom enlarge 
    Authors: Tomas Akenine-moller, Eric Haines, Naty Hoffman
    Publisher: A K Peters
    Category: Book

    List Price: £53.95
    Buy New: £45.00
    You Save: £8.95 (17%)



    New (11) Used (3) from £45.00

    Avg. Customer Rating: 4.5 out of 5 stars 3 reviews
    Sales Rank: 32031

    Media: Hardcover
    Edition: 3rd Ed
    Pages: 1045
    Shipping Weight (lbs): 3.9
    Dimensions (in): 9.2 x 5.9 x 2

    ISBN: 1568814240
    Dewey Decimal Number: 006.6773
    EAN: 9781568814247
    ASIN: 1568814240

    Publication Date: September 5, 2008
    Availability: Usually dispatched within 1-2 business days
    Shipping: International shipping available
    Condition: new but there is a slightly damaged cover. The back page cover has been torn

    Also Available In:

      • Hardcover - Real-time Rendering
      • Hardcover - Real-time Rendering

    Similar Items:

      • GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation
      • Shader X6: Advanced Rendering (Shaderx)
      • Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3D Technology)
      • Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
      • Computer Graphics: Principles and Practice in C (International Edition)

    Editorial Reviews:

    Amazon.co.uk Review
    One would think that the title of Tomas Moller's and Eric Haines's book, Real-time Rendering, would be a contradiction in terms. How can such a computationally intensive process as rendering computer graphics ever hope to be done on the fly, in the blink of an eye, without delay--in short, in real time?

    The term rendering, as it applies to computer graphics, refers to the mathematically intensive process of creating a picture or sequence of frames based on geometry. The duration of this process is dependent on the complexity of the scene (a forest with many trees and thousands of leaves will take much longer to render than a scene consisting of a white box over a gray background) and the speed of the hardware doing the calculations.

    When Pixar's Toy Story was first released, the computer animation community was all abuzz with how it was done, and someone at Pixar mentioned that over 100 SGI workstations were used for rendering the frames over the course of almost two years. Someone else extrapolated this data and figured out that the same movie could have been rendered on one contemporary PC over the course of about 80 years.

    The authors deftly answer the question, not only asserting that it can be done, but since this book is a programmer's guide, they list snippets of programming algorithms that help outline how it can be done.

    Because the software and hardware is constantly and rapidly evolving due to the insatiable need for more realistic and complex graphics, the book avoids getting too specific. To quote the authors, "The field is rapidly evolving, and so it is a moving target." This lack of specificity doesn't detract from the usefulness of the book, though. Instead, it works at a higher, more abstract level, describing approaches to rendering techniques using generic algorithms. It is up to the programmer to apply these methods to the specific program or system on which it is to be implemented.

    Real-Time Rendering describes some very complex methods, and this book is not for the average computer graphics creator. However, if you are working in an industry that depends on real-time rendered animation--like the gaming, medical, or military fields--or you are building the next-generation real-time render engine, this book will offer insight and concepts you can use to build some impressive software. --Mike Caputo


    Customer Reviews:

    4 out of 5 stars Definitive reference   November 24, 2008
    This book provides a state of the art survey of essential techniques used in the current crop of cutting edge games. Must have for any graphics programmer.


    5 out of 5 stars An in-depth account of the latest real-time rendering topics   May 18, 2003
     14 out of 14 found this review helpful

    I bought this book after borrowing it from a friend because I found myself using it more than he did. I wanted a copy to call my own simply because this book is the best I have seen in its field.

    The book does not include code as other books do, in my opinion its a better book due to this fact. Often example code is there to pad out the book and is poorly documented. The authors of this book however, explain the facts clearly and in a very involved way, giving the algorithm on a plate (in most cases), leaving you, the coder to implement it as you see fit.

    Its heavy on the maths, but lets face it, any book that claims to teach you anything near as much as this book does "without the maths" is just lying.

    Its an interesting read but more geared towards serving as a reference. There is a massive bibliography full of all the material the authors used in writing the book, so if you want more information on a specific topic, you can use the number that the authors commonly mention in the text to look up the appropriate reference, so it essentially allows you to broaden your knowledge outside the scope of the book.

    Overall, an exceptional book which should come in very handy for any graphics programming in the foreseeable future.


    4 out of 5 stars A concise and useful book.   December 4, 2000
     13 out of 13 found this review helpful

    This is a book that covers all aspects of 3D rendering in computer graphics. As the title implies it specialises in Real-Time rendering such as is used in engines for computer games. It provides readily comprehensible explanations for many of the algorithms used in rendering but does not go into the fine details of coding. It is an excellent jump off point to technical references at all stops along the graphics pipeline. The chapter on speed-up techniques is particularly interesting as are the algorithms for real-time special effects e.g. shadows. The web site associated with the book is particularly interesting.

    Thank you for shopping ExcelBookstore.co.uk!